The Scout MKII was the third Elite blaster I designed, and the smallest of the new blasters in the 2018 line. While much more compact that the others I’d designed so far, it was still able to support the new aesthetic elements that I’d developed for Elite blasters. I wanted to maintain a consistent styling story, regardless of blaster scale.
The Scout MKII features a four-barrel drum that rotates when pulling the priming plunger. It was made available for purchase in the Fall of 2018.
The Infinus is the fourth N-Strike blaster I designed from the Elite series. It continues the new form language details and texture pattern from the Surgefire, meant to evolve the look of Elite with hyper-faceted surfaces and clean, angular lines.
The Infinus also features a new mechanism which allows the user to insert a dart into the back of the blaster and have the dart automatically load into the clip (ideal for battle blasting).
The Infinus was made available in stores in the Fall of 2018.
The N-Strike Elite Surgefire is the first blaster in the Elite line that I designed. It has a fifteen-dart capacity, held in a rotating drum that is primed by using the forward handle.
The Surgefire was made available in stores in the Spring of 2018.
The Brainsaw is the second blaster in the Zombie Strike line that I designed, featuring a pump-action handle and a pull trigger that revs the front circular blade. The blaster also features two banks of four-dart barrels (each on opposite sides of the main blade).
The Brainsaw was made available in stores in the Fall of 2016.
The Quadrant is the first blaster from the Accustrike line that I designed (and the first I designed that was part of the N-Strike series as a whole). It features the first-ever four-shot rotating drum, primed by a plunger at the back of the blaster.
It was made available in stores in the Spring of 2018.
The Dreadbolt is the fifth blaster in the Zombie Strike line I designed, and the first to utilize the Zombie bolt arrow.
The blaster was intended to continue the 'self-constructed' aesthetic of the brand, meant to appear as if it was built by the owner using scrounged pieces of scrap and machinery.
The blaster also featured a cocking lever, storage for five arrows, and a rail scope attachment. It was made available in stores in the Fall of 2017.
The Judge is the second Doomlands 2169 blaster I designed as part of the 2017 line (available in stores in the Fall). It is meant to continue the aesthetics of the Doomlands brand, and is the eighth blaster in the overall series.
The blaster supports a 30-dart drum, capable of firing three darts at a time.
These were some sketch pages I did for fun, inspired by the vehicles and characters of the new Star Wars films.
The Zombie Strike Outbreaker Bow is the fourth blaster in the series I designed, continuing the aesthetic I developed for the previous 2016 blasters. It was made available in stores in the Spring of 2017.
The Negotiator is the fifth blaster I designed in the Doomlands 2169 line. It reflects the post-apocalyptic environment the brand was designed to convey, as well as match the aesthetic I developed for the previous blasters in the line. The Negotiator was released in stores in the Spring of 2017.
The Clampdown is the third blaster I designed for the Nerf: Zombie Strike line. I wanted to express the same aesthetic as the other blasters I designed in the 2016 line (the Brainsaw and Crosscut), while not losing a comfortable ergonomic feel and aggressive look at this smaller size.
Delta Hellion is a Jaeger design I did for fun. I wanted to create a slightly slicker and more accelerated-looking Jaeger; the type that would be built after all the events of the first Pacific Rim film. The form language is inspired by concept cars and was also influenced by samurai armor.
These are some Star Wars helmet designs I did for fun, and for practice.
This is a futuristic sci-fi tank I did for practice; my intent was for the aesthetic to look near-future.
This is the fourth Nerf blaster in the Doomlands 2169 series I designed. As the series has developed, I have begun to incorporate more steampunk elements into the aesthetic, and push the silhouette to a slightly more abstracted place, while keeping the form language a good blend of sci-fi and western elements.
The Crosscut is the first ZombieStrike blaster I designed. It's the first of a new ZombieStrike aesthetic I developed, intended to showcase thrown-together 'D.I.Y.' elements and scraps from the garage.
The Persuader is the third blaster I designed for the Doomlands: 2169 line. I wanted this blaster to reflect a mix of sci-fi and western elements, as well as have its capacity accentuated from both a front and side view.
The Lawbringer was the first blaster I designed for the Nerf: Doomlands 2169 line. It (along with the Vagabond) was meant to combine Western, sci-fi, and steampunk elements to establish a unique blaster aesthetic.
The Swift Justice sword was the first melee item I designed for Nerf: Doomlands 2169. This design was meant to give the Western and sci-fi aesthetic of the line a definite post-apocalyptic feel.
The Vigilance axe was the second melee weapon I designed for Nerf: Doomlands 2169. I wanted to apply the exaggerated curvature and steampunk elements of Doomlands into a hand-to-hand weapon.
The Vagabond was the second blaster I designed for the Nerf: Doomlands 2169 line. I intended to combine Western and sci-fi elements to create a blaster that would animate in an exciting way while firing.